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	<title>Twin-Pixels.com &#187; 3d</title>
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	<description>Design &#38; Photography Tutorials and Resources</description>
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		<title>Advanced 3D Prop Replacement with Photoshop</title>
		<link>http://www.twin-pixels.com/advanced-3d-prop-replacement-with-photoshop/</link>
		<comments>http://www.twin-pixels.com/advanced-3d-prop-replacement-with-photoshop/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 08:08:23 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.twin-pixels.com/?p=854</guid>
		<description><![CDATA[There are many instances, especially in creative advertising, when you need to blend computer generated elements in a photo in a convincing manner. This tutorial will show you some techniques to achieve photorealistic results.]]></description>
			<content:encoded><![CDATA[<p>There are many instances, especially in creative advertising, when you need to blend computer generated elements in a photo in a convincing manner. This tutorial will show you some techniques to achieve photorealistic results.</p>
<p>For this tutorial, I decided to recreate the unofficial image for <a title="Microsoft Courier images on Google" href="http://www.google.com/images?q=microsoft+courier" target="_blank">Microsoft Courier</a>. Just in case you don’t know what I’m talking about, in the early 2010 some concept images and videos of a very slick, dual-screen, foldable tablet were leaked on the internet. Whether that leak was intentional or not is another story. Everyone was pretty excited by the idea, but the concept was canned by Microsoft a few months later.</p>
<h2>The 3D model</h2>
<p>If you’re a photographer or Photoshop artist only, this part will be the hardest. 3D modeling tools are very complex and difficult to master. Fortunately there are many free or inexpensive 3D models and you can start learning any <a title="25 Free 3D Modelling Applications " href="http://www.hongkiat.com/blog/25-free-3d-modelling-applications-you-should-not-miss/" target="_blank">free modeling package</a>.</p>
<div>
<dl id="attachment_857" class="wp-caption aligncenter" style="width: 710px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-857" title="The 3D model of the device" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-1.jpg" alt="The 3D model of the device" width="700" height="445" /></dt>
<dd class="wp-caption-dd">The 3D model of the device</dd>
</dl>
</div>
<p>3D modeling is beyond the scope of this tutorial. Suffice to say that I built the model as a spline cage, turning them into NURBS patches. Then I exported the model in 3ds format.</p>
<h2>Building the prop</h2>
<p>Next, I built the prop based on the dimensions of the virtual device. Fortunately this was pretty easy as the device dimensions are exactly those of two DVD covers. I sacrificed two covers by joining and gluing them together and then wrapping them in aluminum foil.</p>
<div>
<dl id="attachment_858" class="wp-caption aligncenter" style="width: 710px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-858" title="A simple prop made of DVD covers" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-2.jpg" alt="A simple prop made of DVD covers" width="700" height="233" /></dt>
<dd class="wp-caption-dd">A simple prop made of DVD covers</dd>
</dl>
</div>
<p>As you can see, it was a rush job.  I was only interested in getting the size right and I used foil to catch some reflections.</p>
<h2>The photo</h2>
<p>With the prop built, I proceeded with the photo.  I put a neutral background and used an umbrella with wireless flash to get an even lighting on the hands.</p>
<div>
<dl id="attachment_859" class="wp-caption aligncenter" style="width: 710px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-859" title="Photo with the prop" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-3.jpg" alt="Photo with the prop" width="700" height="467" /></dt>
<dd class="wp-caption-dd">Photo with the prop</dd>
</dl>
</div>
<p>It’s definitely not pretty to look at. Still, considering that it was about to be replaced completely, it doesn’t matter how it looks. Do notice however that the aluminum foil is picking up some reflections form the hands.</p>
<h2>Photoshop</h2>
<p>Now here it’s where the fun begins.</p>
<h3>Importing the model</h3>
<p>From the <strong>3D</strong> menu I chose <strong>New Layer from 3D File…</strong></p>
<p>Photoshop CS5 Extended does a pretty good job at importing 3D models and their materials. It supports 3ds and obj formats, which are among the most popular. As a tip, I discovered that grouped objects are imported better by Photoshop; otherwise the relative positioning may be off.</p>
<h3>Alignment</h3>
<div>
<dl id="attachment_860" class="wp-caption aligncenter" style="width: 710px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-860" title="3D model overlaid on the photo" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-4.jpg" alt="3D model overlaid on the photo" width="700" height="466" /></dt>
<dd class="wp-caption-dd">3D model overlaid on the photo</dd>
</dl>
</div>
<p>I placed the 3D layer over the photo and adjusted its opacity to see through it. Then by using the camera rotate tools (<strong>rotate, pan, walk </strong>and<strong> zoom</strong>) I aligned it with the hands.  I made sure the virtual camera lens matches the real one’s focal length (taking the multiplier into account). On the whole, the process is not very precise, but it shouldn’t take more than five minutes to have it aligned properly.</p>
<h3>Setting the materials</h3>
<div>
<dl id="attachment_861" class="wp-caption aligncenter" style="width: 710px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-861" title="Applying materials on the 3D model" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-5.jpg" alt="Applying materials on the 3D model" width="700" height="528" /></dt>
<dd class="wp-caption-dd">Applying materials on the 3D model</dd>
</dl>
</div>
<p>Then I checked the materials. Photoshop has a small collection of materials, so I applied a silver material with 50% reflectivity on the body (materials appear hierarchically as a sub-object of a mesh). On the panels I selected the material and I clicked the button next to the <strong>Diffuse</strong> color and selected <strong>Load Texture</strong>.</p>
<h3>Isolating the hands and thumbs</h3>
<p>Next, in the original photo, I double-clicked on the lock in the Layers panel of the Background to make it a layer. I deleted most of the image, keeping just the hands area.</p>
<div>
<dl id="attachment_862" class="wp-caption aligncenter" style="width: 710px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-862" title="Using Quick Mask to remove unneeded areas" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-6.jpg" alt="Using Quick Mask to remove unneeded areas" width="700" height="467" /></dt>
<dd class="wp-caption-dd">Using Quick Mask to remove unneeded areas</dd>
</dl>
</div>
<p>Using the <strong>Quick Mask tool</strong>, I selected the background areas around the hands (it really helps to have a neutral background) and I removed it.</p>
<div>
<dl id="attachment_863" class="wp-caption aligncenter" style="width: 689px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-863" title="The hands" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-7.jpg" alt="The hands" width="679" height="242" /></dt>
<dd class="wp-caption-dd">The hands</dd>
</dl>
</div>
<p>By pressing <strong>Ctrl+J</strong> I duplicated the layer and with the new layer I proceeded with another selection, removing everything except for the thumbs.</p>
<div>
<dl id="attachment_864" class="wp-caption aligncenter" style="width: 689px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-864" title="The thumbs" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-8.jpg" alt="The thumbs" width="679" height="220" /></dt>
<dd class="wp-caption-dd">The thumbs</dd>
</dl>
</div>
<p>At this stage, this is how the image was looking:</p>
<div>
<dl id="attachment_865" class="wp-caption aligncenter" style="width: 692px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-865" title="The hands hold now the 3D model" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-9.jpg" alt="The hands hold now the 3D model" width="682" height="548" /></dt>
<dd class="wp-caption-dd">The hands hold now the 3D model</dd>
</dl>
</div>
<p>Note that the tablet is drawn using the <strong>Interactive Renderer</strong>.</p>
<h3>Retouching the 3D model</h3>
<p>Next, to improve performance, I duplicated the layer and rendered it with the <strong>Ray Traced Final</strong> quality. After that, I rasterized the duplicated layer with <strong>Layer </strong><strong>&#8211;&gt; Rasterize </strong><strong>&#8211;&gt; 3D</strong>. Then I made some tweaks, including using the Blur tool to smooth the edges a little. As a side note, I could have done this in the 3D model by using a Smooth or Fillet Tool, but I wanted to illustrate that such edits are possible in Photoshop, especially if you have only low-poly models (such as those from Google Sketch-Up).</p>
<div>
<dl id="attachment_866" class="wp-caption aligncenter" style="width: 710px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-866" title="The cleaned-up 3D model" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-10.jpg" alt="The cleaned-up 3D model" width="700" height="478" /></dt>
<dd class="wp-caption-dd">The cleaned-up 3D model</dd>
</dl>
</div>
<h3>Shadows and reflections</h3>
<p>With the model looking all nice and shiny, it was time for the final shadows and reflections.</p>
<p>From the original photo, I selected the bottom area that was featuring reflections of the hands. I applied a high-radius smooth feather and copied it to a new layer, where I used <strong>Gaussian Blur</strong>.</p>
<div>
<dl id="attachment_867" class="wp-caption aligncenter" style="width: 710px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-867" title="Hand reflections are now added in" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-11.jpg" alt="Hand reflections are now added in" width="700" height="84" /></dt>
<dd class="wp-caption-dd">Hand reflections are now added in</dd>
</dl>
</div>
<p>Lastly, I selected the thumbs and created some nice soft drop shadows for them (you can see there are some soft shadows in the original photo as well). The shadows had to be visible on the device body only and especially not on the screen, so I right-clicked on the layer effects and chose <strong>Create Layer</strong>. This “detached” the shadow in its own layer, allowing me to erase the unneeded areas.</p>
<h3>Screen glow</h3>
<p>If you ever tried to photograph a device with an LCD, you know it’s not easy balancing the ambient light with the image displayed on the LCD. Glare and white balance differences further complicate the matter, which is why in most cases the image is added in later in Photoshop (or in the case of video, using complex motion tracking software such as Imagineer Mocha).</p>
<p>To add just a touch of realism, I wanted the screen to glow a bit. For this, I made a selection of the two screens.</p>
<div>
<dl id="attachment_868" class="wp-caption aligncenter" style="width: 710px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-868" title="Selecting the screens" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-12.jpg" alt="Selecting the screens" width="700" height="485" /></dt>
<dd class="wp-caption-dd">Selecting the screens</dd>
</dl>
</div>
<p>From the <strong>Channels</strong> panel I clicked on the <strong>Save Selection to Channel</strong> button, as I was going to need it again later. I then copied the screens to a new layer and applied a large <strong>Gaussian Blur</strong>.</p>
<p>I then reloaded the selection with Load Selection from Channel and deleted the inside of the blurred layer.</p>
<p>To better see how the glow looks, here it is on black:</p>
<div>
<dl id="attachment_870" class="wp-caption aligncenter" style="width: 710px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-870" title="The screen glow" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-14.jpg" alt="The screen glow" width="700" height="463" /></dt>
<dd class="wp-caption-dd">The screen glow</dd>
</dl>
</div>
<p>Finally, I set its blending mode to Linear Dodge (Add).</p>
<h2>The Result</h2>
<div>
<dl id="attachment_871" class="wp-caption aligncenter" style="width: 710px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-871" title="The final image" src="http://www.twin-pixels.com/wp-content/uploads/photoshop-advanced-3d-prop-replacement-tutorial-15.jpg" alt="The final image" width="700" height="469" /></dt>
<dd class="wp-caption-dd">The final image</dd>
</dl>
</div>
<p>So there you have it. Using the 3D tools in Photoshop, you can integrate 3D content in a composition with ease, as long as you’re planning ahead and build some props. Making sure the prop material matches the real one helps improve the realism.</p>
]]></content:encoded>
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		<item>
		<title>The software used in the making of Avatar</title>
		<link>http://www.twin-pixels.com/software-used-making-of-avatar/</link>
		<comments>http://www.twin-pixels.com/software-used-making-of-avatar/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 09:45:51 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.twin-pixels.com/?p=472</guid>
		<description><![CDATA[Avatar has captured the imagination of millions of people from around the globe. Creating a completely new world from scratch, one with hundreds of species of flora and fauna and breathtaking landscapes is a daunting task that Cameron completed with flying colors. Let's see what companies and software were involved.]]></description>
			<content:encoded><![CDATA[<p>Avatar has captured the imagination of millions of people from around the globe. Creating a completely new world from scratch, one with hundreds of species of flora and fauna and breathtaking landscapes is a daunting task that Cameron completed with flying colors. Let&#8217;s see what companies and software were involved.</p>
<p><strong>Updated on January 16 with more details. Also, in a new article I&#8217;m providing <a href="http://www.twin-pixels.com/the-making-of-avatar-some-juicy-details/">some details on the challenges and innovations involved in the making of Avatar</a></strong><strong>.</strong></p>
<p>Although usually only big names like Weta Digital or ILM are mentioned in the making of high-budget CGI, there are always tens of companies involved (possibly hundreds considering that work often gets outsourced), with thousands of digital artists, 3d modelers, animators and compositors working to bring the script to life.</p>
<p><img class="aligncenter size-full wp-image-474" title="Avatar" src="http://www.twin-pixels.com/wp-content/uploads/4054882656_1b4c62a3cb.jpg" alt="" width="500" height="281" /></p>
<p>It&#8217;s also too bad that many of the companies (the ones involved in the production and the ones making the software) do not promote their software more. Adobe was the quickest to show how their line of software was involved, even though it wasn&#8217;t really crucial to the project and this is why I decided to make a list and try to give proper credit to everyone involved.</p>
<div>
<dl id="attachment_519" class="wp-caption aligncenter" style="width: 410px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-519" title="Wireframe of a Na'vi" src="http://www.twin-pixels.com/wp-content/uploads/avatar-mesh.jpg" alt="Wireframe of a Na'vi" width="400" height="225" /></dt>
<dd class="wp-caption-dd">Wireframe of a Na&#8217;vi</dd>
</dl>
</div>
<p>For Avatar, these are the companies credited for the visual effects:</p>
<ul>
<li><a href="http://www.wetafx.co.nz/" target="_blank">Weta Digital</a>, New Zealand (most of the work, character modeling, animation, rendering)</li>
<li><a href="http://www.ilm.com/" target="_blank">Industrial Light and Magic</a>, USA (180  non-character shots, mostly the human aircraft in the final battle)</li>
<li><a href="www.stanwinstonstudio.com" target="_blank">Stan Winston Studios</a> (most of the props, including the <em>Ampsuit </em>and the <em>Samson</em> helicopter)</li>
<li><a href="http://www.framestore-cfc.com/" target="_blank">Framestore</a>, UK (70 shots of the <em>Hell&#8217;s Gate</em>)</li>
<li><a href="http://www.hybride.com" target="_blank">Hybride</a>, Canada (graphics for the link room)</li>
<li><a href="http://www.primefocusworld.com/">Prime Focus</a>, USA (design and compositing of the control room screens, HUDs, etc)</li>
<li><a href="http://www.lookeffects.com/" target="_blank">Look Effects</a>, USA (compositing)</li>
<li><a href="http://www.hydraulx.com" target="_blank">Hydraulx</a>, USA  (digital extension shots of crematoria and <em>cryovault</em>)</li>
<li><a href="http://www.hydraulx.com" target="_blank">Giant Studios</a>, USA (motion capture)</li>
<li><a href="http://www.blur.com/">Blur</a>, USA (4 space shots of <em>ISV Venture Star</em>)</li>
<li><a href="http://www.thefront.com/" target="_blank">Pixel Liberation Front</a>, USA (screens and HUD design)</li>
<li>BUF (the conscience-transfer tunnel)</li>
<li><a href="http://www.lolavfx.com/">Lola VFX</a>, USA (digital cosmetic)</li>
</ul>
<div>
<dl id="attachment_520" class="wp-caption aligncenter" style="width: 410px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-520" title="ZBrush study" src="http://www.twin-pixels.com/wp-content/uploads/avatar-zbrush.jpg" alt="ZBrush study" width="400" height="225" /></dt>
<dd class="wp-caption-dd">ZBrush study</dd>
</dl>
</div>
<p>And here are the main software used:</p>
<ul>
<li>Autodesk Maya (most shots)</li>
<li>Pixar Renderman for Maya</li>
<li>Autodesk SoftImage XSI</li>
<li>Luxology Modo (model design, e.g. the <em>Scorpion</em>)</li>
<li>Lightwave (low-res realtime environments)</li>
<li>Houdini (Hell&#8217;s Gate scenes, interiors)</li>
<li>ZBrush (creature design)</li>
<li>Autodesk 3d design max (space shots, control room screens and HUD renderings)</li>
<li>Autodesk MotionBuilder (for real-time 3d visualisations)</li>
<li>Eyeon Fusion (image compositing)</li>
<li>The Foundry Nuke Compositor (previz image compositing)</li>
<li>Autodesk Smoke (color correction)</li>
<li>Autodesk Combustion (compositing)</li>
<li>Massive (vegetation simulation)</li>
<li>Mudbox (floating mountains)</li>
<li>Avid(video editing)</li>
<li>Adobe After Effects (compositing, real-ime visualizations)</li>
<li>PF Track (motion tracking, background replacement)</li>
<li>Adobe Illustrator (HUD and screens layout)</li>
<li>Adobe Photoshop (concept art, textures)</li>
<li>Adobe Premiere (proofing, rough compositing with AE)</li>
<li>many tools developed in-house</li>
<li>countless plugins for each platform, some of them Ocula for Nuke, Ktakatoa for 3ds max, Sapphire for Combustion/AE.</li>
</ul>
<p>The list of tools is not exhaustive and you can see there&#8217;s overlap in capabilities, depending on each company&#8217;s pipeline.</p>
]]></content:encoded>
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