Twin-Pixels.com » tutorial http://www.twin-pixels.com Design & Photography Tutorials and Resources Wed, 12 May 2010 19:11:56 +0000 en hourly 1 http://wordpress.org/?v=3.1-alpha Photoshop CS5 Digital Painting Tutorialhttp://www.twin-pixels.com/photoshop-cs5-digital-painting-tutorial/ http://www.twin-pixels.com/photoshop-cs5-digital-painting-tutorial/#comments Mon, 10 May 2010 13:23:59 +0000 Armand Niculescu http://www.twin-pixels.com/?p=586 Mixing BrushOne of the exciting new features in Photoshop CS5 is the more natural way of painting, opening new ways to express your creativity – even if (like me) you’re not a true painter. In this tutorial I will show you the techniques and the tricks to convert a photo into a great-looking painting.

I must start by stating that if you’re really serious about digital painting, you should consider Corel Painter 11, which is a dedicated natural-media painting program that allows you to use anything from a HB pencil to chalk, charcoal and watercolors and also simulates the canvas properties in addition to the brushes. Nevertheless, Photoshop’s new offering is a solid one and more than enough for many artists.

For best results, a Wacom tablet like the new Intuos 4 is also recommended, although not required. In addition to pressure sensitivity, the new Wacom also senses the angle of the stylus, allowing for even more realistic results.

Theory

There are two new features used for painting in Photoshop CS5. The first one is the new Brush Tip options.

New options in the Brushes Panel

New options in the Brushes Panel

With the new brushes, you can control the number of bristles, length, thickness and stiffness and not only can you see the result in the brush panel, you also get an overlay window that shows you the 3D virtual brush and its bristles.

Paint Preview

Paint Preview

I am not really a big fan of the brush preview window but thankfully you can turn it off if you find it distracting.

The second ingredient in the digital paint toolbox is the Mixer Brush. The Mixer Brush is like a combination of the normal brush and the smudge tool. As you paint, it smudges and mixes the color, as if you were using wet paints.

Regular brush (left) and Mixing brush (right)

Regular brush (left) and Mixing brush (right)

The way the brush color is mixed with the canvas is controlled by three parameters – the wetness of the paint, the load of the brush and the mix amount between the paint color and the canvas color.

Mixing Brush Parameters

Mixing Brush Parameters

To illustrate these parameters, I brushed quickly over an image with different settings:

Different Mixing Brush options

Different Mixing Brush options

So, a heavy load will carry more paint over a stroke than a light load; wetness smudges and mixes the canvas color with the paint color; a high mix rate will use more of the canvas color than the paint color.

Practice

The real magic with the Mixing Brush is that you can paint using the colors from a picture, effectively helping to you turn a photo into a painting with little effort.

To demonstrate this, I will start with a nice photo I took 10 years ago on film.

The original photo

The original photo

Create a new transparent layer. Select the Mixing Bush and from the top bar choose the preset Very Wet, Heavy Mix; choose the brush that you want from the Brushes panel and make it a big size.

To paint on the new layer using the colors from the background, with the Mixing Brush tool selected, make sure that the option Sample All Layers at the top is selected. Deselect the icon (Load the brush after each stroke) then Alt-click on the image to load the brush and start painting on the new layer.

To paint effectively, you need to think in terms of layers, from background to foreground and from broad to detail. Therefore we’ll start painting the background, using broad strokes with a large brush tip, ignoring the shack/cabin completely. Your strokes should more or less follow the contours of the terrain and clouds.

Hide the background layer temporarily to see the effect so far:

Background (landscape) layer - work in progress

Background (landscape) layer - work in progress

As you can see, I smudged the colors over the shack as if it did not exist. Also, notice how my strokes follow the hills and the shapes of the clouds. Keep working until you fill the layer and are happy with the result.

Background Landscape layer - complete

Background Landscape layer - complete

Next, we need to paint the cabin. It’s better to paint it on its own layer so that if you decide to change anything, it doesn’t mess with the background.

To do that, you need to hide the landscape layer, create a new one and paint on it. This time you’ll ignore the landscape and do just the cabin. You also need to make the brush tip smaller. Make sure the background photo is visible so it can pick the colors from it.

Foreground / Shack

Cabin / Shack - complete

If you look at the roof, you’ll see that I erased from it some parts I did not like – this is why it’s a good practice to work on separate layer.

Now that we have the broad strokes, it’s time to bring in the details. Repeat the process – hide the shack layer, make sure the background photo is visible, make the brush tip even smaller, create a new layer and start painting on it. This time you no longer need to fill all the stuff, just short, fine strokes in the areas you want detail.

Details - distant, grass and shack

Details - distant, grass and shack

If you show all layers, this is what we get:

Background, foreground and detail layers

Background, foreground and detail layers

Not bad. We still want to add some more details like shadows. Create a new layer and set its mode to Multiply and opacity to around 60%. Choose a Dry Mixing Brush – now we don’t need to mix with the background – and black for color. Paint the shaded areas.

Shadows added in

Shadows added in

At this point you can leave it as it is, or you can add a final touch. One of the nice things about oil paint is that it has thinkness. To give this kind of tridimensional effect, you need to create a merged copy of the layers. The easy way is to duplicate all layers and then merge the copy (quickest route: select the layers and press Shift+CTRL+ALT+E or Shift+CMD+OPT+E on Mac). Now you should have a new merged layer in addition to the original ones.

An even better method would be to select the layers, choose Layer –> Smart Objects –> Convert to Smart Object and then duplicate this smart object via Layer –> Duplicate Layer or CTRL+J (CMD+J on Mac). This method is better because it leaves the contents of the smart object editable as well as the Emboss effect.

Whichever method you chose, with this new layer selected, choose Filters –> Stylize –> Emboss and in the dialog enter some values like below:

Emboss Dialog

Emboss Dialog

Make sure Height is relatively small – this depends on how large your canvas is, and make sure you crank the Amount all the way to the max. You can always tone the effect down later with opacity. With this emboss layer, set the mode to Overlay.

Here’s the end result, including all the layers for reference:

Final painting

Final painting

And there you have it!

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Photoshop and the Rule of Thirdshttp://www.twin-pixels.com/photoshop-and-the-rule-of-thirds/ http://www.twin-pixels.com/photoshop-and-the-rule-of-thirds/#comments Sat, 09 Jan 2010 08:30:35 +0000 Armand Niculescu http://www.twin-pixels.com/?p=457 If you are a photographer and want to use the so-called Rule of Thirds in your compositions, here’s a neat trick to show it in Photoshop:

Setting it up

  1. Open Edit –> Preferences –> Guides, Grid and Slices
  2. Edit Gridline every100 percent
  3. Subdivisions3
  4. Click OK

That’s it!

Now to show or hide the grid, just press CTRL+’ or select View –> Show –> Grid

Rule of thirds

Image with visible grid

What is this Rule of Thirds anyway?

Just in case you never heard of this “rule”, let me give you some points:

Beginners in photography tend to frame everything dead in the center. Sometimes it works, sometimes it doesn’t. There are many rules that can be used to achieve a more pleasing composition and this is one of them.

The Rule of Thirds states that you can achieve better composition balance if you place the interesting features of your photos along horizontal and/or vertical lines that divide your picture in thirds, or at the intersection points.

To illustrate my point, have a look at the pictures below:

The Rule of Thirds

Horizon and tower aligned to the lines

The Rule of Thirds

Eye at the intersection

As with any photography “rule”, you shouldn’t get obsessed with it. Not everything has to be framed according to it. Understand it, learn it, try it – then break it!

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Advanced Day-to-Night Photoshop Tutorialhttp://www.twin-pixels.com/advanced-day-to-night-photoshop-tutorial/ http://www.twin-pixels.com/advanced-day-to-night-photoshop-tutorial/#comments Mon, 29 Jun 2009 14:03:13 +0000 Armand Niculescu http://www.twin-pixels.com/?p=305 In this tutorial I will teach you how to edit in photo in Lightroom and Photoshop to dramatically alter its appearance and mood. We’ll change a broad daylight scene into a night-time one, lit by a street lamp. I’ll also take the opportunity to describe some non-destructive editing techniques in Photoshop.

Below you can see the ‘before’ and ‘after’:

Day to night conversion: before and after

Day to night conversion: before and after

The original, straight from the camera image is mind-numbingly dull; it’s the very definition of dullness. It was shot in a overcast February afternoon. As boring as it is, it was perfect for my purposes. I wanted to convey a sense of ‘out of place’, of a person that doesn’t really belong there, forcing the viewer to create a story – who is this young and attractive woman and what is she doing in this miserable street?

The overcast day had the advantage of decreased contrast and a complete lack of shadows, allowing me a wide range of editing.

Creating the light/dark versions

First thing, I created two Virtual Copies in Lightroom:

Day to night originalOriginal, with default contrast. Slightly overexposed too.Day to night lit versionThe “lit” version, Contrast was set to 100, also Clarity was was to max, increased vibrance. White Balance was set to CloudyDay to night unlit versionThe “unlit” version. The image was underexposed by 2 stops. White Balance was set to Tungsten.

Same image with different WB settings

As you can see above, the altered versions are already better — especially the “night” one, dark and moody. However, the street lamp gave me the opportunity to go the extra mile in creating something realistic.

Mixing light and dark

Having exported the two versions as 16bit TIFF (for maximum quality), I opened both of them in Photoshop. I then copied the “dark” one and pasted as a layer over the “lit” version.

Creating a new layer mask

Creating a new layer mask

It was pretty clear already that quite a lot of trial-and-error was to be expected, so instead of simply using the Eraser to remove parts of the “dark” layer, I decided to use a mask instead.

I selected the Dark layer and from the Masks panel, I clicked on the Pixel Mask button to create a new mask.

A Pixel Mask works just like an alpha channel for the layer – it’s a grayscale bitmap where white is opaque and black is completely transparent. What’s cool about it is that you can alter the opacity of the layer by painting on the mask.

The effect of the layer mask in mixing the lit/unlit areas

The effect of the layer mask in mixing the lit/unlit areas

You can see on the left how the mask affects the mix between lit and unlit areas.

I clicked on the mask in the Layers panel to select it and then I simply used a semi-transparent, highly feathered black brush to create transparent areas.

There are three main lit areas: the light on the wall, faing out, the light on the pavement the light spill on the roof. You can notice that I preferred to paint everything instead of using gradients, to avoid the artificial “perfect” look.

Adjusting the exposure

The light was still too even in the lit area; close the the light source I needed something much more powerful (remember that light falls off exponentially). To improve the realism, I added an Adjustment Layer just above the Lit layer.

The Exposure Adjustment Layer

The Exposure Adjustment Layer

The Adjustment Layer was set to Exposure (Layer –> New Adjustment Layer –> Exposure). I added a simple radial gradient as a mask for this layer the same way as previously and then I tweaked it to get a slightly overexposed look.

Adding the glow

By now I had the light on the wall and pavement pretty much in place; it was time to turn to the light bulb. For this, I simply used the Lasso tool to select the visible area of the bulb and then copied and pasted it as new layer. I then used the Curves to make the bulb much brighter. Finally, from Layer –> Layer Style –> Outer Glow I created a nice amber glow around the bulb.

Setting the glow on the light bulb

Setting the glow on the light bulb

Below you can see the exact settings for the glow:

Light bulb glow settings

Light bulb glow settings

I still wanted to add some nice touches: the glow should not be that strong in the upper area. Can you guess what I used? Yep, another Layer Mask.

Please note: By default, layer masks do not affect the layer effects. To make a layer mask hide the effect, open the Layer Style window and go to Blending Options section. From there, check the “Layer mask hides effects” option.

In the layer mask, I painted in black the areas I wanted the glow to be weak. Below you can see the result:

Glowing behind the edges

Glowing behind the edges

As you can see, I did not eliminate the glow completely, but created a glow-behind-the-edges effect that is seen in high-contrast situations.

Lens flare

A simple lens flare

A simple lens flare

Most designers, upon hearing the words “lens flare” run away screaming. They are very often overused and cheesy. Even the new JJ Abrams’ Star Trek features some lens flares annoying as hell. Still, they an unavoidable part of photography and can add some realism if used wisely.

Subtle lens flare applied

Subtle lens flare applied

Unfortunately, Photoshop’s Lens Flare effect is laughable. I think it’s the same effect as 15 years ago. I only know of two decent lens effects – one in the old plugin Kai Power Tools 6, the other is Corel Photo-Paint. Both of them allow you to control the size, glow, ring, stars, streaks and reflection trail. This is not a tutorial on lens flares, but modern, good lenses don’t create reflection trails, but only a nice star pattern with minimal interference or random streaks.

For this photo I created a very simple star pattern on black background and I put it as a layer with blending mode set to Linear Dodge (Add) at 33% opacity. You can see that the effect is barely there; its purpose is to enhance the scene in a minimal way, not to overpower it.

Shadows

Selecting the body shape

Selecting the body shape

If you recall from the beginning of this tutorial, the original image had no shadows because of the overcast sky. Now, as I created a light source, I needed to create a shadow too.

Refining selection edges

Refining selection edges

With the background layer active, I started to make a simple selection on the girl using the Magnetic Lasso. I didn’t even needed to be very careful, but just to follow the contours.

Once this was done, I clicked on Refine Edge and increased Smoothness and Feathering. After that, I created a new layer and filled the inside of the selection with black.

Distorting the shadow

Distorting the shadow

The next step was to convert the new layer into a Smart Object via Layer –> Smart Objects –> Convert to Smart Object. Why? It’s because a smart object’s original appearance is preserved so I could distort it any way I wanted without degrading its appearance on each step.

Finally, I set the layer’s blending to Multiply and its opacity down to 50%.

Final result

Here’s the final view with all the layers:

All layers

All layers

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How to change eye colourhttp://www.twin-pixels.com/how-to-change-eye-colour/ http://www.twin-pixels.com/how-to-change-eye-colour/#comments Fri, 03 Apr 2009 07:18:44 +0000 Armand Niculescu http://www.twin-pixels.com/?p=172 editedEver thought that you’d need expensive contact lenses just to have purple eyes in a photo? Well here you have a solution: Photoshop can help you pick whatever color you like for your eyes. Here is a method that will take you no more than 1 minute!

But first…  a Sneak Preview!!!

In the next tutorial I’m going to remind you that Photoshop is designed for massive photo editing, in 6 easy steps you edit a photo into something magical. I’ll use Photoshop in this case to make my friend look like an elf. Hope you will enjoy my small presentation and have fun trying it.

etc

About the tutorial

I decided to make this tutorial because it is useful when it comes to serious Photoshop editing. So if you think your eyes would look better in a blue color in a certain picture although your natural eye color is green, Photoshop has the answer; (this is also a good way to choose your a color the suits you in case you want to actually buy contact lenses).

How to:

The 6 Things you have to remember are:

  • duplicate layer;
  • erase the iris on the background layer;
  • use the Magic Wand Tool (W) to select the white circle;
  • go to Image  – Adjustments – Hue & Saturation and DO NOT FORGET TO SELECT COLORIZE!
  • play, experiment with Hue, Saturation and Lightness;
  • right click on one layer and select Flatten Image.

Useful:

You can try it out on the original picture I have used in the video. Please do not steal it or use it to other purpose that training, as it’s copyrighted by us.

Note: There is a file embedded within this post, please visit this post to download the file.

And here is the video:


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Photography – understanding exposurehttp://www.twin-pixels.com/photography-understand-exposure/ http://www.twin-pixels.com/photography-understand-exposure/#comments Fri, 27 Mar 2009 16:50:39 +0000 Armand Niculescu http://www.twin-pixels.com/?p=105 Exposure Trick

Exposure and lighting affect the mood of the photo

To aid those who want to be in control of their cameras, to go beyond point-and-shoot, I decided to write a series of tutorials on the basics of photography. If you don’t know what the exposure or aperture are, this little tutorial is for you, so read on. I’ve done my best to avoid overcomplicated technical details and give lots of analogies and examples instead.

What is exposure

The single most important thing to learn about when making a photo is exposure. You’ll never go beyond point-and-shoot without understanding how this works. Any gorgeous scene can and will be ruined by bad exposure — and you can turn a mundane setting into a startling photo by mastering the same exposure.

Tricky lighting required careful control of the exposure

Tricky lighting required careful control of the exposure

In this photo, lighting the model while keeping the details in the sky was tricky, because the setting sun was behind the model.

How do we capture the light in the scene in a photo? Whether we talk about film or digital, the principle is the same: we’re letting a piece of light-sensitive material to gather light from the scene.

How much light do we need to capture? Here’s the tricky part. Each scene has a certain amount of illumination that can be measured objectively using a light meter. The typical unit of measure for luminance is called “lux” but most light meters are set up to display results in photographic terms (more on that later). Most likely however, you won’t have a light meter, so you can’t rely on them. All photo cameras have internal light meters, except they can’t measure the actual light levels from the light source(s), but the light that enters the camera, which is the reflected light by the scene objects. Why is this important? It’s because the camera has to “guess”. The camera tries to find a good average of the light intensities – here’s how it works:

what you see - what the camera meter sees - averaged gray

what you see - what the camera meter sees - averaged gray

The camera takes readings of light intensities across different areas of the image. The number of segment and pattern varies from model to model. The readings are averaged based on different algorithms (“evaluative”, “3D matrix”, “center-weight”, etc.) and the exposure is adjusted to obtain a medium gray.

This method works most of the time – but sometimes it misses. Do you have your camera nearby? Take a picture of a white sheet of paper. — just the white paper, without anything on it. Download the picture and look at it on the screen. I’m willing to bet it came out gray-ish. Take another shot of a black T-shirt. Have a look at it, it’ll be gray or dark gray. Why?

Dark backgrounds will fool the camera meter

Dark backgrounds will fool the camera meter

White or dark backgrounds can fool the camera meter. The camera tries to average everything to gray. If a scene has bright areas and dark areas, the camera can determine a proper average and from that, it can determine the exposure. But, if you’re shooting tricky scenes, it’ll fail (even a sunset or a portrait against a white wall can be considered tricky, so don’t think you won’t encounter such cases).

Hopefully, by now you understand what exposure is and why it’s important to get it right. Next, it’s how do we get it.

The right exposure – juggling with shutter, aperture and ISO values

Obtaining the correct exposure is like filling a bucket of water. Too little water and you don’t have enough to use it; too much water and it spills, making a mess.

Too little - Just right - too much

Too little - Just right - too much

To fill the bucket with water you turn the tap. The longer you keep it open, the more water pours. You can also increase or decrease the rate of flow. So in effect you can get the same result either by keeping the tap open for longer and reducing the flow, or with a larger rate of flow for a shorter time. This is exactly how exposure works, except we use light instead of water.

The amount of time you let water, err, light “pour in” the camera is called “exposure time” or “shutter speed” and it can vary anywhere from 1/10000 of a second to minutes or hours. The amount of flow has its equivalent in “aperture size”, which basically measures how big the opening that lets the light shine on sensor or film is.

These two values – shutter speed and aperture are intertwined. To get the correct exposure, both have to be set correctly – that is, if you increase the exposure time then you need to decrease the aperture.

You may ask yourself now – why should we deal with two variables instead of one? Why not keep the aperture wide open and change just the shutter speed? It’s because unlike the bucket of water analogy, you’ll get different results depending on how you set these variables. Cellphone cameras or cameras set on Auto will try to work out a compromise, some sort of average between these two. Modes like “Portrait” or “Sport” are simple presets, favoring one or the other variable.

Shutter speed

The shutter looks like a curtain and acts like the tap in our example.When you press the shutter release button, it is opened briefly, allowing light to expose the film or sensor for the specified amount of time and then it’s closed again.

Fast action

Fast action

The shutter speed value is specified in seconds, for example “2s”, or “1/30s”. High shutter speeds (low exposure times) are needed to capture fast action. Capturing a bullet as it passes through a glass requires extremely short exposure times, like 1/10000s, which are usually obtainable only in controlled environments. Fast sports or dancing need exposures like 1/125s – 1/250s. At the other end, night scenes may require exposures of several seconds, even minutes, which lead to interesting effects.

Aperture

The aperture is iris-shaped, with metal blades that allow it to grow or shrink. The larger it is, the more light enters the camera. Just as the pupils get narrower in bright light and wider when it’s dark, a photographer will adjust the aperture size to gather the needed light.

The aperture size is measured using a rather unintuitive notation, such as f/2 or f/16. The larger the number, the smaller the aperture. An aperture of f/1.4 is very very wide, while f/32 is extremely narrow.

Changing the aperture has a very clear impact on the pictures, that is called Depth of Field. Depth of Field (or DOF for short) is an interesting topic on its own, that’s outside the purpose of this tutorial. Depending on the camera you have, altering the aperture may or may not be that apparent. Compact cameras have a lot more depth than (d)SLRs, which can be an advantage or disadvantage depending on situation.

Shallow DOF - Deep DOF

Shallow DOF - Deep DOF

Above you can see pictures taken with different aperture values. Note how the image is blurred in front and behind of the subject when the aperture is wide open compared to the picture taken with a small aperture. A “shallow” DOF that has little detail in front and behind the subject is desirable especially for portraits, because a blurred background doesn’t distract from the main subject; on the other hand, landscapes benefit from a deep DOF that ensures that all close and distant features are sharp.

ISO Speed

Going back to our initial tap analogy, if you can alter the quantity of water that is collected in a bucket by altering the time you let the tap open or by increasing/reducing the flow, what happens if you change the density of the poured liquid? If you want a pound of liquid, then the denser it is, the quicker you’d get it because it’d require less volume – a liquid twice the density of water would occupy half the space, so all else being equal (time, flow) you’d get it twice as fast.

It’s the same with ISO speed. For film, ISO specifies the film sensitivity to light. A ISO200 film would be twice as sensitive than a ISO100 film, a ISO400 film is twice as sensitive than ISO200 and so on. The sensitivity ranges usually from ISO50 to ISO3200.

Without a tripod, this scene required high ISO

Without a tripod, this scene required high ISO

As with all things in life, by gaining sensitivity, you lose something else. More sensitive films (also called “fast” films) result in grainier pictures, with less vibrant colors (actually all ISO3200 films I know of are black-and-white only). With digital, things are relatively the same. The analog signal is amplified by software, resulting in more visible noise, especially in darker areas. The camera software tries to clean some of the noise with varying degrees of success. Noise levels are dependent on a number of factors, among which the sensor size and resolution are very important; digital SLRs with their bigger sensors behave much better than compact cameras.

Putting all together

To recap, a certain exposure can be achieved using a combination of three factors: ISO, shutter speed and aperture.

ISO, Shutter speed and aperture opening

ISO, Shutter speed and aperture opening

ISO goes from ISO50 (clean, bright image) to 100, 200, 400, 800, 1600 and 3200 (grainy, noisy) – doubling the sensitivity.

Shutter speed goes from let’s say 1s (slower), 1/2s, 1/4s, 1/8s, 1/15s, 1/30s (faster) and so on, doubling the speed.

Aperture has a stranger progression (than can be explained mathematically), from f/32 (narrow), f/22, f/16, f/11, f/8, f/5.6, f/4, f/2.8, f/2 (wide), each time doubling the amount of light that hits the film or sensor.

Each step in doubling or halving the exposure is called a “stop”, so the difference between 1/30s and 1/60s is one stop. The difference between f/5.6 and f/8? One stop. ISO3200 to ISO800? Gotcha – two stops. So, an exposure taken at ISO400, 1/125s, f/5.6 would be equivalent to one taken at ISO100, 1/30s, f/5.6 or ISO200, 1/15s, f/16. Modern cameras can adjust these values in half- or third- increments, so you will see values like 1/20s or f/9 or even ISO80.

Conclusion

Exposure and all the technical terms used here are really the foundation of photography. You may think you don’t need it – after all the cameras are pretty smart nowadays, right? I beg to differ. You should know your tools, first understand their capabilities, strengths and weaknesses and then use your creativity to push them to the limit.

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Create a vector brush in Photoshophttp://www.twin-pixels.com/vector-brushes-creation/ http://www.twin-pixels.com/vector-brushes-creation/#comments Thu, 19 Mar 2009 17:38:46 +0000 Armand Niculescu http://www.twin-pixels.com/?p=79 So I’m back as I promised with a fun lesson; I don’t want to bore you with a lot of  lessons from the beginning so I thought this might give you a head start into learning Photoshop in a relaxing way. Enjoy!

Sneak Preview!!!

In the next tutorial I’m going to show you how to change eye color. I’ll hope you’ll enjoy it. If you have a suggestions about what I should do a tutorial about, feel free to leave a comment and I’ll see what I can do about it, don’t be shy!

eyes

original photo by Armand Niculescu

About the tutorial

With what I have shown you in the tutorial you can do your own wallpaper, you can use it as in e-card, a poster, or even do a nice thing for your friends, they will appreciate it. Use your imagination to create different things you will see that now that you know how to create your own brush, expressing yourself through digital media won’t be that hard.

Attention!!!

When you are doing this just out of brushes, you should have an idea of what you want it too look like from the beginning. First you apply the background color, then the brushes that you want to have in the back and so on, in the end you apply the main brush.

Credits

We don’t believe in stealing art! I have to admit that the brushes presented in the video are downloaded from deviantart (Resources – Applications – Photoshop Brushes).

Useful

If you want to reproduce the image I did in the tutorial here are the brushes … so as I like to say: Brush away!

Note: There is a file embedded within this post, please visit this post to download the file.

The video tutorial  Vector brushes creation

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Organize Your Brushes!http://www.twin-pixels.com/organizing-brushes/ http://www.twin-pixels.com/organizing-brushes/#comments Wed, 18 Mar 2009 20:23:43 +0000 Armand Niculescu http://www.twin-pixels.com/?p=69 Wallpaper I’m back again as I promised with a video tutorial about organizing brushes. First of all I have to admit that the brushes presented in the video are downloaded from deviant art (Resources – Applications – Photoshop Brushes). I made this video for people who do not know how to upload, save or organize brushes. I hope you will find it usefull, when I first started to work in Photoshop all I did was play with hue and saturation, levels, contrast and so on, I discovered what brushes can do much more later and I really do regret that I did not know that from the beginning. (P.S. here on the left is a sneak preview of the next tutorial, be sure not to miss it.)

Why organize???

When you’ll be moving to hard core photo editing the last thing you want to spend time on is searching for the brushes you need in the multitude of brushes you have loaded. You should get used to loading only the brushes you need, it will save you a lot of time and energy.

How to organize???

Click on the brush button (keyboard shortcut is B) then rightclick on the working space in the upper side of the box opened you can see an arrow, by clicking it you will open a new set of options, the most important one being Preset Manager. As you can see with this option you can Load, Delete and Save set/sets of brushes.

My suggestion to you all is to play around and see for yourself what each option does, I presented only a few in the video tutorial so don’t be afraid to experiment.

Remember!!!

When you create your own brush (as I did show in the first video tutorial – How to make your own brush) photoshop will not automatically save your brush, if you consider that you want to use that brush in the future make sure you will have it then by saving it right then.

These being sayed, here’s the video, hope you enjoy it and also remeber to stay tuned I have a little surprise for you in the next tutorial ;) .

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How to make your own brushhttp://www.twin-pixels.com/how-to-make-your-own-brush/ http://www.twin-pixels.com/how-to-make-your-own-brush/#comments Tue, 17 Mar 2009 12:33:23 +0000 Armand Niculescu http://www.twin-pixels.com/?p=65 twin-pixels

Hello everybody, I decided to make a tutorial about how to make your own brush in photoshop. If you are wondering I am using Photoshop CS4 as every photoshop fan out there. In these tutorials I am presenting my own way of doing things in Photoshop, I am trying to say that there are multiple ways to do the same thing.

Creating your brushes

The main idea of making a brush is very simple, you just go to the main menu and click Edit->Define Brush Preset (it is easier to have a black and white image when you do this). If you happen to have a colored image for a clear brush you should so it like this: click in the main menu on Image -> Adjustment -> Threshold (pick the level that you consider to be more appropriate to what you want to obtain) then do the same thing Edit->Define Brush Preset. Making your brushes is as simple as that.

So here are the images I used in the video tutorial so you can try it first time on them for a clear image of how things are suppose to look: Note: There is a file embedded within this post, please visit this post to download the file..

In the next video I’m going to show you how to organize your brushes because that is a very important thing when you will work on serious manipulations, you need to be organized.

And here is the video, enjoy:

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